GDC 2017 Links
Presentations B-rep for Triangle Meshes - Gino van den Bergen Cold, Hard Cache, Insomniac Games’ Cache Simulator - Andreas Fredriksson Improving Texture Compression in Games - Stephanie Hurlburt Insomniac’s Web Tools (a postmortem) - Andreas Fredriksson Scriptable Render Pipeline - Aras Pranckevičius Videos Amazon Lumberyard: "Lost" Demo Amazon Lumberyard: "Bistro" Demo