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Showing posts from March, 2017

GDC 2017 Links

Presentations B-rep for Triangle Meshes - Gino van den Bergen Cold, Hard Cache, Insomniac Games’ Cache Simulator  - Andreas Fredriksson Improving Texture Compression in Games  - Stephanie Hurlburt Insomniac’s Web Tools (a postmortem) - Andreas Fredriksson Scriptable Render Pipeline - Aras Pranckevičius Videos Amazon Lumberyard: "Lost" Demo Amazon Lumberyard: "Bistro" Demo