About
Stephanus (Indra)
is a game programmer who strives for excellence in the area of engine development. He is currently focusing in graphics and optimization; basically he wants to render the game as pretty as possible and as fast as possible.His main interest in graphics are in the areas of lighting, special effects and graphics/GPU programming. Nonetheless, he has studied other topics of game development such as game engine and AI.
He has always been dreaming to work in game industry and up-to-now he has been credited for several AAA console titles and indie game titles. Not only is he making games, he also loves to play games; some of his the favorites titles are God of War, Final Fantasy, Devil May Cry and Street Fighter (any challenger is welcomed).
Game Credits
He has worked on/been credited in the following titles:Qualification
- Master of Entertainment Technology (May 2009)
Entertainment Technology Center, Carnegie Mellon University - Bachelor of Computing (First Class Honors, June 2007)
School of Computing, National University of Singapore
Awards
- Penny Arcade PAX 10 Award (2009)
Trino has been selected as one of the 10 best independent games of the year 2009. - Top 20 Finalists DreamBuildPlay Competition (Nov, 2008)
Trino has been selected as top 20 finalists in DreamBuildPlay held by Microsoft. - BVW Show: Jungle Book It (Dec, 2007)
BVW Show is an annual event in ETC that showcases of the most impressive student work from the semester. - National Computer Systems Medal and Prize (2006/2007)
The medal and prize are awarded to the top student in Bachelor of Computing (Honors) - Computer Science. - School of Computing Dean's List (2003/2004, 2004/2005, 2006/2007)
Dean's List is awarded to students who achieve high grades during an academic year. - Indonesia's Representative for International Olympiad in Informatics (2003)
The competition was held in University of Wisconsin, Kenosha, Wisconsin, USA.
Publication
- Computing Two-Dimensional Delaunay Triangulation using Graphics Hardware (2008)
A paper published in Symposium on Interactive 3D Graphics and Games 2008.