GDC 2015 Links
Here are [growing] links to GDC 2015 slides/presentations:
Update: GDC Vault for GDC 2015 is now up!
Update: GDC Vault for GDC 2015 is now up!
Programming Track
- Khronos Group (Link)
- Khronos OpenCL GDC
- Khronos Vulkan GDC
- Valve Vulkan Session GDC
- Live Stream of Vulkan Session (Youtube)
- The Future of High-Performance Graphics
- Virtual Reality
- VR Direct: How NVIDIA Technology is Improving the VR Experience (pptx, pdf) - Nathan Reed, Dean Beeler
- Advanced VR Rendering - Alex Vlachos
- Far Cry 4
- Fast Iteration for Far Cry 4 - Optimizing Key Parts of Dunia Pipeline - Remi Quenin
- Rendering the World of Far Cry 4 - Stephen McAuley
- Adaptive Virtual Texture Rendering in Far Cry 4 - Ka Chen
- Mesh Cutting in Farming Simulator 15 - Gino van den Bergen
- Advanced Visual Effects in 2D Games - Viktor Lidholt
- Great Management of Technical Leads - Mike Acton
- Code Clinic: How to Write Code the Compiler Can Actually Optimize - Mike Acton
- Parallelizing the Naughty Dog Engine Using Fibers - Christian Gyrling
- Unity 5 Graphics Smörgåsbord (slide+notes) - Aras Pranckevičius
- The Technology of The Tomorrow's Children - James McLaren
- Gameplay and AI Networking in Assasin's Creed Unity - Charles Lefebvre
Tutorials / Bootcamps
- Math for Game Programmers
- Doing Math with RGB (and A) Correctly - Jim Van Verth
- Game Math Case Studies - Eric Lengyel
- Implicit Geometry - Graham Rhodes
- Inverse Kinematics Revisited - Gino van den Bergen
- SIMD at Insomniac Games - Andreas Fredriksson
- Math Microtalks
- Drawing an Anti Aliased Ellipse - Jim Van Verth
- Physics for Game Programmers (Link)
- Networking for Physics Programmer - Glenn Fiedler
- Numerical Methods - Erin Catto
- Contact Creation - Dirk Gregorius
- Procedural Destruction - Dennis Gustafsson
- Optimization Strategies - Sergiy Migdalskiy
AI Summit (Link)
- JPS+: Over 100x Faster than A* - Steve Rabin
- Simplest AI Trick in the Book - Steve Rabin
Microsoft Sessions
- All GDC 2015 videos from MSDN Channel 9
- Developing Games for Windows 10 - Chris Tector, Don Box
- Advanced DirectX12 Graphics and Performance - Max McMullen
Intel Sessions (Link)
- Getting There First: OpenGL ES* 3.1 and Intel® Extensions in Fractal Combat X* - Jon Kennedy, Egor Yusov, Davide Pasca
- Power Efficient Programming: How Funcom Increased Play Time in Lego* Minifigures by 40% - Sergio de los Santos, Antoine Cohade
- Play faster and longer: How Square Enix maximized Android* performance and battery life with Hitman:Go* - Francis Pétrin, Cristiano Ferreira
- How to create a high quality, fast texture compressor using ISPC - Marc Fauconneau Dufresne
- Edge Detection-based Post Processing in Warlords of Draenor* - Matthew M. Williams, John Hartwig
- OIT to Volumetric Shadow Mapping, 101 Uses for Raster-Ordered Views using DirectX* 12 -Leigh Davies
- Efficient Rendering with DirectX* 12 on Intel® Graphics - Andrew Lauritzen, Michael Apodaca
AMD (Link)
- Getting the Best out of D3D12 - Dave Oldcorn, Evan Hart
- Visual Effects in Star Citizen - Alistair Brown
- Advancement in Tiled Rendering - Gareth Thomas
- Low Latency and Stutter-Free Rendering in VR and Graphics Application - Layla Mah
- Optimizing Games for Graphics Core Next Architecture using AMD Graphics Tool - Gordon Selley and Sigal Algranaty
- Augmented Hair in Deus Ex Augmented Projects - Jason Stewart, Uriel Doyon
- D3D12: A new meaning in efficiency and performance - Dave Oldcorn, Stephan Hodes, Max McMullen, Dan Baker
NVIDIA DirectX Day
- Sparse Fluid Simulation in DirectX - Alex Dunn
Paradox Engine
- Paradox Engine Overview - Silicon Studio
- Advanced Rendering: Materials, Post Effects and Scene Composition - Silicon Studio
- Beyond Uber-Shaders: Experimentations on Improving Shader & Effect Workflow - Silicon Studio
Amazon Developer Day
- Deploying a Low-Latency Multiplayer Game Globally - Nate Wiger, James Gwertzman
- Connecting With Your Players Using AWS Analytics - Nate Wiger
GDC2015 Video Links
- Carmack's Keynote - The Dawn of Mobile VR
- Unreal Engine
- Unreal Engine 4 2015 Features Trailer
- Unreal Engine 4 Kite Open World Cinematic
- Unreal Engine 4 Sizzle Reel - GDC 2015
- The State of Unreal Engine - GDC 2015
- Creating the Open World Kite Real-Time Demo in Unreal Engine 4
- CRYENGINE
- CRYENGINE Tech Showcase Trailer
- CRYENGINE Licensee Trailer - GDC 2015
- CRYENGINE VR Demo Reactions - GDC 2015
- Unity 5
- Silicon Studio - GDC 2015 Trailer
- NVIDIA GDC 2015 Presentation
- Google at GDC 2015 - LIVE
- How Blizzard's Warcraft Brought Hearthstone to Life - GDC 2015
- The Walking Dead Developer's Secret to Storytelling - GDC 2015
- Destiny: Six Years in the Making - GDC 2015
- Remaking the Art of Halo 2 for Xbox One - GDC 2015
Other GDC 2015 Collections
- GDC 2015 Papers - Cedric Guillemet
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