Posts

Showing posts from March, 2015

GDC 2015 Links

Here are [growing] links to GDC 2015 slides/presentations: Update: GDC Vault for GDC 2015 is now up!  Programming Track Khronos Group ( Link ) Khronos OpenCL GDC Khronos Vulkan GDC Valve Vulkan Session GDC Live Stream of Vulkan Session (Youtube) The Future of High-Performance Graphics Virtual Reality VR Direct: How NVIDIA Technology is Improving the VR Experience ( pptx ,  pdf ) - Nathan Reed, Dean Beeler Advanced VR Rendering  - Alex Vlachos Far Cry 4 Fast Iteration for Far Cry 4 - Optimizing Key Parts of Dunia Pipeline  - Remi Quenin Rendering the World of Far Cry 4  - Stephen McAuley Adaptive Virtual Texture Rendering in Far Cry 4  - Ka Chen Mesh Cutting in Farming Simulator 15 - Gino van den Bergen Advanced Visual Effects in 2D Games - Viktor Lidholt Great Management of Technical Leads - Mike Acton Code Clinic: How to Write Code the Compiler Can Actually Optimize - Mike Acton Parallelizing the Naughty Dog Engine Using Fibers - Christian Gyrling